The objective of this course is to offer both theoretical knowledge and practical expertise in the realm of contemporary real-time 3D Computer Graphics (CG) systems.

The course is available entirely online, allowing for active participation and opportunities to interact with the teachers.

The student acquires a better understanding of the ecosystem, technology, and mathematics behind current generation's real-time rendering software, and gets solid foundations to further move in this field on his/her own. 

The course contents are not only approached from a theoretical or introductory point of view, but always discussed in-depth and supported by their direct, effective implementation (via tutorials and assignments) on dedicated hardware. 

Thanks to the direct experience gained in dealing with the complexity of modern GPU programming and selected state-of-the-art techniques used by the leading industry, students can integrate similar solutions in their projects.

This course is ideal in combination and/or as a continuation of the EVA complementary modules Computer Graphics (MS_CompGraph), Virtual Reality (MS_VirtReal), and Game Development (MS_GameDev).